Do I need a Remotion Company License, and what counts as a render?
Free for teams of up to three people. At four or more you need a Company License, and if you automate rendering you need the per-render Automators plan, with a $100 monthly minimum. Stills count as renders. Studio previews do not.
The licence is public and specific, so here it is stated plainly. Prices and terms change, so check the current licence before you decide. What follows is accurate as of October 2026.
The short version
- Up to 3 people: the Free License covers an organisation or team of that size.
- 4 or more people: you need a Company License. The page words it as "collaborations and companies of 4+ people".
- The cutoff is headcount. A three-person startup pays nothing. Hire a fourth person and you are licensed. Revenue and usage do not enter into it.
The plans
| Plan | Price | Notes |
|---|---|---|
| Remotion for Creators | $25 per seat per month | No minimum when bought alone |
| Remotion for Automators | $0.01 per render, $100 per month minimum | For code that renders programmatically |
| Both together | A combined $100 per month minimum applies | Seat spending counts toward the minimum |
| Enterprise | Starting at $500 per month | Same per-render pricing |
What counts as a render
From the license FAQ, verbatim: "1 render is the successful generation of a video, audio, GIF, still image or PDF." And: "Previews in the Remotion Studio or Remotion Player do not count as Renders."
Note the still image. If your pipeline renders a thumbnail for every video, that is two renders, not one. Cost modelling that counts only videos will undercount.
What counts as an automation
You need the Automators plan if you build automations, which the FAQ defines as code that programmatically calls rendering APIs such as renderMedia() or renderStill(), or the CLI commands npx remotion render and npx remotion still.
What it means at different volumes
The $100 monthly minimum is the number that surprises people.
| Monthly renders | Automators cost | Effective cost per render |
|---|---|---|
| 1,000 | $100 (minimum applies) | $0.10 |
| 10,000 | $100 (minimum applies) | $0.01 |
| 100,000 | $1,000 | $0.01 |
| 1,000,000 | $10,000 | $0.01 |
At high volume the per-render fee is cheap for what it does. The friction is at the low end: a four person company rendering fifty videos a month pays the same $100 minimum as one rendering ten thousand, which is $2 per video.
Agencies
If you deliver work to clients, the headcount rule depends on who owns the project. If your client owns or operates the Remotion project, both companies' headcounts are aggregated for the 4-person threshold. Read the FAQ's agency section before you decide a small studio is free.
This is not legal advice, and it is not a reason to leave
If Remotion is working for you at volume, none of this is a reason to switch. Remotion's licence is the price of a mature, well-documented tool, and for per-user video inside a product it is hard to beat. If the minimum is what is hurting, see whether Remotion is worth it for your kind of video, or the full comparison of alternatives.
Check it worked
Count your rendering code paths before you estimate: every renderMedia(), renderStill(), Lambda render and CLI render in your pipeline, including stills. Multiply by your monthly volume, apply the $100 floor, and add seats for anyone who authors compositions.
No per-render fee to model

GenMotion exports are not charged per render: the free plan includes a monthly allowance, and Pro is a flat monthly price for unlimited exports. Details are on the pricing page. GenMotion does not render Remotion projects: it builds Three.js and HyperFrames videos. If the licence is what brought you here, Remotion alternatives, compared honestly covers when to simply pay for Remotion.
Related answers
Is Remotion worth it for SaaS feature and launch videos?
An honest read: Remotion is excellent when video is a feature of your product, and a heavy way to make a one-off marketing asset. The licence, the Lambda bill and the engineering time, and how to tell which side you are on.
What does 'TooManyRequestsException: Rate Exceeded' mean on Remotion Lambda?
You hit your AWS Lambda concurrency limit. New AWS accounts are sometimes capped as low as 10. How to render anyway with concurrency set lower, see your limits, and request an increase.
Why is my Remotion render slow, and why does more concurrency make it worse?
Concurrency is not a dial you turn up. Too high and too low are both slow. Remotion's own performance guide, in order: video tag, concurrency benchmark, GPU effects, slow JavaScript, data fetching, codec, resolution, and Lambda.
How do I port a Remotion composition to HyperFrames, and what will not translate?
HyperFrames ships a skill that rewrites a Remotion composition as HTML and grades its own output. It translates roughly 80 percent mechanically, and refuses state-driven animation and React UI kits rather than guessing. How to run it and what to expect.
How to create a product launch video with Remotion
Build a 12 second, four scene product launch video in Remotion: scaffold, fonts, one React component per scene, Studio, stills and a real render. Every file and command was run on Remotion 4.0.533.
Sources
This answer as plain Markdown, for agents: /answers/remotion-do-i-need-a-company-license.md