Interpolation
Calculating intermediate values between two known points to create smooth transitions.
Interpolation is the process of computing the values between two defined points. In motion design, it's how a property smoothly transitions from one to the next — for instance, moving opacity from 0 to 1 across thirty frames.
In GenMotion, interpolate() maps an input range (such as frames 0–30) to an output range (such as opacity 0–1). Combined with , interpolation is the workhorse behind almost every animation.
See also: , .
Put these ideas into motion.
Start freeFrequently asked questions
Interpolation is the process of computing the values between two defined points — for example smoothly moving opacity from 0 to 1 across thirty frames.
Interpolation decides the intermediate values; easing shapes the rate at which it moves through them. Together they make motion feel natural rather than mechanical.